![]() ![]() ![]() ![]() A mage under the lord’s employ was able to teach Fernam a ritual that kept the curse at bay, giving him vampiric powers although not immortality nor escape from the possibility of becoming a thrall - a fate all Blood Knights must wrestle with. Their immortality became a source of fascination for an unnamed lord of the Kehjistan port city of Gea Kul centuries ago, but unfortunately for him an imprisoned vampire escaped and killed the lord.Ī hired protector of the lord named Fernam was present during the attack and gravely wounded and thus cursed to become a feral, mindless thrall. Vampires have been in the franchise since Diablo 2, initially conceived as undead sorcerers with life steal abilities aside standard fireball attacks. ![]() The background of the Blood Knight is firmly rooted in “vampire tradition” and those who have played Worgen in World of Warcraft will also notice many similarities between the origin stories. Their ultimate ability gained at level 50 is Abomination, turning into an unholy abomination with devastating melee attacks for 15 seconds. Their control of blood extends to shields for allies as well as briefly entering a Blood Form to increase movement speed while dealing damage. The Blood Knight is being introduced in Diablo Immortal but there’s no reason to suspect this will be a mobile-only class, as the development team is taking pains to fit their lore in the established canon while also developing a playstyle that is not available in Diablo 4 (yet) and largely absent from the previous entries in the franchise.Ĭonceived as a hybrid melee/ranged class and modeled after vampires, the Blood Knight wields a polearm as their main weapon while using blood magic to damage and drain the life of their enemies. This week saw the debut of the Blood Knight, the first new class in the Diablo franchise since the Crusader back in 2014. ![]()
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